
Linas IV
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Posted - 2011.06.03 00:37:00 -
[1]
Edited by: Linas IV on 03/06/2011 00:43:34 Edited by: Linas IV on 03/06/2011 00:39:37
Originally by: CCP Dropbear I'm confused.
An unprobable Tengu is fit in a pretty specific way, and has certain limitiations which, I would have thought, made it pretty useless for Level V missions.
Tell me what I'm missing here:
(All?*) Level V missions have energy neutralizing turrets that basically require you to either group up with logistics, or if solo, use a low/zero-cap tank - typically a passive shield buffer/recharge tank. This is why Nighthawks and Rattlesnakes (good passive shield tankers) are popular for V's.
* This may be the part I'm missing...
In order to be unscannable, a Tengu has to fit ECCM mods, and keep its signature low (because keeping your signature radius below a certain threshold is a crucial factor to being unscannable).
That means a passive shield tank is out, since you can't fit shield extenders (they boost your signature radius). So these Tengu are either active shield tanking (in missions that kill your capacitor?) or passive armor tanking (with like, zero DPS because hey, no Ballistic Control Units).
So what you're basically saying is that there are masses of Tengus out there, heavily gimped in terms of PvE optimization due to being unscannable, unable to passive shield tank...and they're not only somehow running Level V's, but apparently making a killing by doing them so efficiently?
CCP is so much out of touch with their own game nowadays its terrible.
Example A: Only accept missions without neut/web towers (about 40%) => Single unprobable Tengu works fine by speedtanking Example B: Use an unprobable Ceptor-alt to Speedtank the Missions => works always and is 100% save if you know what you do Example C: Use 2 or more Unprobable Tengus Remote-shieldboosting each other => works like a charm aswell since neuts always focus on 1 target
(Example D: every lv5 missionhub has stations in every system => Refit for Covops to pass gates, because decloaking-cans on gates are a bannable offense by CCPs eula) (Example E: simply Jump the ships via carrier between systems, 100% save aswell)
=> A Lowsec missionrunner that knows what he needs to do is 100% Uncachable, period.
Don't get me started how unprobable Ganglink T3s screw-up the small-gang PVP-balance.....
Simply take Sensor strength as a logarythmic factor for Calculating the signature strength, not linaery => problem Fixed
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